using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ExitPopup : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            GlobalEventManager.SendExitRequest();
        }
    }

    public void ClickYes()
    {
        GlobalEventManager.SendExitRequest();
    }

    public void ClickNo()
    {
        Time.timeScale = 1;
        Destroy(gameObject);
    }
}
